USAGE TIPS FOR 3DS MODEL

CONFIGURING THE CAR LAYOUT

- The following figure objects are optional parts, that is they are not meant to visible
  at the same time:

  AIRDAMA, AIRDAMB, AIRDAMC - These are different front airdams for the car. You should
                              only have one of these visible at any time.

  WINGA, WINGB - These are different types of rear spoilers for the car. You should
                 only have one of these visible at any time.

  LHMIRRA/RHMIRRA, LHMIRRB/RHMIRRB - These are two different styles of side mirrors for 
                                     the car. You should only have one set visible.

 
TEXTURING THE CAR

- I have supplied texture templates for the car body and the windows so that you can 
  create you own customized car graphics. You can resize them to suit the type of 
  graphics you want on the car. I would recommend at least 3000x3000 pixel resolution
  for the car body if you are going to have text, sharp lines or pictures. 
  
  The 3 templates (MODELA,B,C.JPG) are basically the same with the exception of the 
  front airdam area which is changed on each template to show the UV lines of the 3
  types of airdams that are supplied. If you don't use a lot of text or logos in that
  area, you can probably get away with having just one body.jpg that will work with
  all 3 airdam styles. 
 
  A note on that mess of UV lines on the template at corner of the doors. This is an
  optional UW mapping for the LH/RH MIRRB style mirrors. The mirror casing are normally 
  colored black but for this style of mirror  you can apply the body.jpg texture to the
  casing material to add some color variation. For example, you had a color scheme 
  that was a gradient along the length of the car, you could apply the texture to the
  mirror casing so that it would be the correct blended color for that location. 
  In most case, just ignore that area and just color right over top of it as the rest
  of body is still properly mapped beneath it. 

- You can also add text or graphics to the windows by using the windows.jpg template
  file that I have supplied. Keep in mind that if you want a solid color text or
  graphic on the window, you will to have the reverse image on the opacity map otherwise
  it will appear transparent.

- For creating complex car graphics, I recommend just painting half of the car on one
  layer and then duplicating the layer and flipping it vertically along the center
  line to cover the other side of the car. Then depending on how you handle the text
  or logos you maybe need to flip those elements horizontally on the mirrored layer.
  I know that sounds complicated but it should become obvious as to what to do if you 
  get text that is backwards one side of the car.

